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20th
August, 2005
DAVID ADAMS
It stars the early Christian disciples Timothy and
Titus and follows their story as they travel across the ancient
lands of Crete, Ephesus and Rome, spreading the word as they
go, in a quest to find some stolen letters.
Sounds like the latest swords and sandals epic from Hollywood?
Think again. Timothy and Titus is in fact a 3D computer
game for children, the first in a series Australian games
company White Knight Games hope to produce as a Christian
alternative to the violence and negative messages that permeate
so many of games on the market today.
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INSIDE
A VIRTUAL AND ANCIENT WORLD: A screenshot from the
soon-to-be-released 'Timothy and Titus'. PICTURE:
Courtesy of White Knight Games.
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“I
love computer games and I’m really passionate about
why there aren’t any Christian computer games,”
says the company’s managing director, Laurence Escalante.
“In all my years of gaming, I’ve never come across
a single one.”
White Knight Games was formed in November last year with the
goal of “Christ first in Christian games”, when
Escalante, a long-time computer gamer, and a couple of friends
decided to produce a Christian game with the aim of donating
10 per cent of the game’s profits to help tackle poverty
in the Philippines.
Escalante, who currently attends a Catholic church in Perth,
says that while he was raised in a Christian household and
has always regularly attended church, it was only in the last
few years that his Christian walk had progressed as he’d
like it to be and he became involved in a Salvation Army program
operating in central Sydney.
“It was great - that was probably my first exposure
to really different types of Christians and non-Christians
who are really committed to charitable works...” he
says.
“Dad’s been a long time member of St Vinnies and
so I’ve always done a bit of charity work but it’s
probably only been the last few years that my own Christian
walk has taken me somewhere really special.”
Escalante says that he’s always been interested in computer
games - as far back as the days of the once ubiquitous Commodore
64 - but it was only in October last year that he was drawn
to the idea of making a computer game.
“It just really came out of the blue - there’s
no other way to explain it other than divine providence or
a divine prompting,” he says.
“And I thought, why not? Why not Christian computer
games?”
The scope of the project was initially small. Escalante moved
back to his childhood home of Perth at the start of the year
and his first thought was to approach some students at local
universities to see if there was any interest in developing
such a game.
But one of his relatives, a senior telecommunications company
executive who is based in the Philippines, mentioned there
was a push for the creation of computer games in his home
country. Escalante made some inquiries and came across a company
called Anino Entertainment who had the honor of making the
country’s first home-grown game.


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GAMING
CONCEPTS: Some of the concept artwork that forms the
basis for the 3D graphics used in the game. PICTURES:
Courtesy of White Knight Games.
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Emails
were subsequently exchanged and Escalante explained his idea
and his budget (essentially based on what he could borrow).
Then in January, he and two colleagues travelled to the Philippines
to meet the Anino team.
Plans for the game were finalised with the idea being that
he would retain creative direction while the staff at Anino
built the actual game.
The game, which Escalante describes as a “Crash
Bandicoot-style challenge”, is aimed at children
in the eight-to-15-year-old market as an alternative to the
adult games many are already playing.
“They contain often really graphic violent content which
is not suited at all to kids of that age group but...these
video games have come as such a rapid phenomenon that often
parents haven’t had the time or inclination or energy
to monitor exactly what (games their kids are playing). They
can monitor TV shows or movies but games are another breed,
they don’t know exactly what’s happen.”
Referring to the recent furore surrounding the release of
the game Grand Theft Auto, he says that kids aged
as young as six, seven and eight were often being exposed
to highly inappropriate and negative content by playing such
games and adds that even those games which simply rely on
reflexes didn’t necessarily deliver positive messages
to children.
With Timothy and Titus, the aim of the action-driven
game is to recover the Biblical letters St Paul wrote Timothy
and Titus while travelling through a world inhabited by Romans,
Pharisees and Sadducees.
“As you collect them, you’re actually exposed
to various parts of letters from St Paul to Timothy and Titus,”
says Escalante.
He says all possible actions the heroes can take have been
carefully examined to ensure they were appropriate for Biblical
heroes,the two main protagonists were selected because they
were real heroes people could look up to.
“The central theme of the game is to reward those that
utilise non-violent Christian solutions to obstacles, even
in the face of hate that so many early Christians faced as
persecution...” Escalante says.
“By incorporating Christian virtues and actions in gameplay,
by reinforcing Bible scripture and encouraging players to
learn from the lives of St Timothy and St Titus, we believe
we are able to put Christ and His message at the core of the
players’ experience.”
The game, which will be initially made for use on the PC,
is set to be released in Easter and Escalante says a sequel
is already been planned.
- www.whiteknightgames.com
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